The God of War Ragnarok Leviathan Ax makes great use of this DualSense feature

God of War Ragnarok offers some of the most extensive accessibility features of any big-budget game of its type, including one much-requested feature that was missing from the previous title. The full list of more than 70 customizable accessibility settings has been revealed by Sony Santa Monica, though “Motion Sensor Feature Aiming Activation” stands out. Motion-controlled Leviathan Ax? Yes please.

This switchable function for God of War Ragnarok on PS5 means players will be able to use the Dualsense motion sensor to perform actions such as throwing Kratos’ Leviathan axe. Not only is this an accessibility win, but it also adds a new dimension to solving various in-game challenges in a more immersive way than simply aiming your chopsticks.

Sony gives you fine control over this feature, giving you advanced horizontal and vertical speed tracking options when aiming, with a sensitivity slider ranging from 0.1 to 3.0. This will measure the in-game camera movement, with lower numbers indicating slower reaction from behind Kratos. This also applies to acceleration; there is a zero-to-10 slider and the ability to reduce smaller movements with its own dedicated zero-to-30 slider that is calculated in degrees per second, which can help mitigate unwanted random movements.

(Image credit: Sony)

God of War Ragnarok features plenty of tricky puzzles that require Kratos to throw his ax at targets, chains, and switches – many of which are time trials. It may take more than a few tries to get it right. If you’re looking for a new way to interact with the game world, or if you think sticks aren’t ideal when time is of the essence.

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