After the last closed beta, the Japanese game testing collective released their results for Street Fighter 6 and showed how the new Input Latency Reduction (IDR) feature helps to solve latency issues.
The other closed street fighter 6 the beta saw this new feature in action, which was added by Capcom to reduce latency PS5. Kimagre Gaming report published on it Twitter (opens in a new tab) the page breaks down the numbers for us.
Street Fighter 6 （ストリート ファイター 6） Closed beta 2 の 入力 遅延 遅延 を を を を を を を を を 測定。 いろん な パターン を やっ やっ て て み た 。idr は リング リング が が が が が が が が が’re が が が が 良 基本 基本 良 良 良 良 さ さ さ。。 の の の の の の の の の の の の の の の の、4K120Hz #inputlag#ストリートファイター6 #StreetFighter6 pic.twitter.com/UUPQ8XJSfzDecember 17, 2022
The same feature will be implemented on Xbox Series X|S, but Kimagre was only able to test the PS5 version.
Street Fighter 6 is due out in 2023, and Capcom has put a lot of new features into it to bring Street Fighter’s martial arts machinations to the standards of a modern audience. One of those features is the IDR anti-lag feature – and judging by Kimagre’s findings, it’s a subtle but useful feature for next-gen gamers.
Testing shows that this feature will be most useful if you play at a higher graphics resolution, allowing you to have the same high-quality visuals without having to sacrifice higher latency.
According to Kimagre Gaming (via Eventhubs (opens in a new tab)), enabling IDR can reduce latency from over 5fps to 3.67fps if you’re playing at 4K graphics resolution and a very similar 3.68fps if you’re playing at 1440p. While there’s no noticeable difference between the two resolutions when IDR is enabled, it does mean that the feature works as a general latency corrector regardless of which of the higher resolutions you choose to play your PS5 game at.
The same cannot be said for the 1080p resolution test, which showed fairly similar results both with and without IDR enabled; there is only 0.29 difference between them. Kimagre was unable to test the recently announced 120Hz display mode, which would allegedly lower this latency even further.
This is just one of the many new fixes and toggles we can expect in Street Fighter 6, including groundbreaking accessibility features which can open it up to a whole new faction of players. From sound effects that alert you to how close your opponent is to the ability to track your combos via audio cues, it seems Capcom is aiming to create a fighting game that will keep everyone in mind – whether you’re playing in 4K , or not .